Skip to content
effecthub

Meshy vs Sloyd

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors.

The short answer

Free plan
Both have one
Public API
Both have one
Best fit
Meshy: Indie game devs filling scenes with props and background assets · Sloyd: Indie game teams needing quad-topology props at a controlled polycount
Trust score
About even — Meshy 88, Sloyd 86
Status
Both up at our last check (Oct 16, 2026)

From our own records as of each tool's last check. Anything we have not confirmed is left out rather than guessed. How we verify

Side by side

FactMeshySloyd
Category3D Model Generation3D Model Generation
Pricing modelFreemiumFreemium
Starts at—$15/mo
Public APIYesYes
Trust score88 / 10086 / 100
PlatformsWeb, APIWeb, API
CompanyMeshy LLCSloyd
Launched20232021
Last verifiedOct 16, 2026Oct 16, 2026

What our research says

Meshy

The default pick for fast 3D from prompts or concept art, and the auto-rigging plus first-party engine plugins are what separate it from the pack. Topology is still dense enough that hero assets need a retopo pass before they go into production.

Pros

  • Free plan gives 100 credits a month, enough to genuinely evaluate it
  • Auto-rigging with 600+ motion presets removes an entire manual stage
  • First-party plugins for Blender, Unity, Unreal, Godot, Maya and Roblox Studio
  • REST API opens at the $20 Pro tier rather than behind enterprise sales

Cons

  • Free-tier output is licensed CC BY 4.0; asset ownership only comes with a paid plan
  • Generated meshes are often dense and need retopology for animation-heavy work
  • Monthly credits reset and vanish; only purchased top-up credits carry over
  • Concurrency is capped (10 simultaneous tasks on Pro), which throttles bulk runs

Sloyd

Worth a look mainly for the topology and polycount controls, which matter more to game developers than raw mesh quality. If you just want the prettiest single mesh from a prompt, Meshy and Tripo generally win.

Pros

  • Parametric template generators produce predictable, clean geometry that prompt-only tools cannot match
  • Explicit control over triangles vs quads, polycount and 4K textures
  • Plugins for Unity, Unreal and Blender plus documented API access

Cons

  • 12 credits a month on the $15 tier is very thin for real production work
  • Prompt-driven organic shapes lag behind the dedicated text-to-3D leaders
  • API credits are prepaid and separate from the web plan, so costs sit in two buckets

Which one fits

Choose Meshy if you need

  • Indie game devs filling scenes with props and background assets
  • Concept artists turning 2D sketches into blockout meshes
  • 3D printing, where output is watertight and slicer-ready
  • Pipelines that want 3D generation available behind an API

Choose Sloyd if you need

  • Indie game teams needing quad-topology props at a controlled polycount
  • Prototyping level filler and background assets before an artist pass
  • Developers embedding 3D generation in a product through the API

Meshy vs Sloyd: the questions people ask

Is Meshy cheaper than Sloyd?

Sloyd starts at $15/mo. Meshy has a free tier; what its paid plans cost is not confirmed by us yet.

Does Meshy or Sloyd have a free tier?

Both: Meshy has a free tier, and Sloyd has a free tier.

Which has a public API, Meshy or Sloyd?

Both ship a public API, so either can be built on; the fact table above shows the platforms each one runs on.

Browse all 3D Model Generation →