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Kaedim vs Meshy

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors.

The short answer

Free plan
Only Meshy (Kaedim has paid plans only)
Public API
Meshy has one; not confirmed by us for Kaedim
Best fit
Kaedim: Game studios feeding a steady pipeline of props and environment assets · Meshy: Indie game devs filling scenes with props and background assets
Trust score
About even — Kaedim 89, Meshy 88
Status
Both up at our last check (Oct 16, 2026)

From our own records as of each tool's last check. Anything we have not confirmed is left out rather than guessed. How we verify

Side by side

FactKaedimMeshy
Category3D Model Generation3D Model Generation
Pricing modelPaidFreemium
Starts at$400/mo—
Public APINot confirmedYes
Trust score89 / 10088 / 100
PlatformsWebWeb, API
CompanyKaedim LimitedMeshy LLC
Launched—2023
Last verifiedOct 16, 2026Oct 16, 2026

What our research says

Kaedim

Closer to a managed 3D outsourcing service with an AI front end than a pure generator — human artists refine every deliverable, which is why quality beats one-click rivals and why it costs $400+ a month. The catch is that the $50 trial auto-converts to that Indie subscription and credits cover far fewer finished assets than the geometry counts suggest.

Pros

  • Human-in-the-loop QA yields usable topology, UVs and textures
  • Delivery in hours with unlimited revisions and approval workflow
  • Full commercial ownership and no training on customer IP
  • ISO 27001 certification and enterprise references like Amazon and EA

Cons

  • An order of magnitude pricier than self-serve 3D generators
  • A complete textured asset consumes about 20 credits — a full Indie month
  • No public API or DCC-agnostic automation surfaced on the site

Meshy

The default pick for fast 3D from prompts or concept art, and the auto-rigging plus first-party engine plugins are what separate it from the pack. Topology is still dense enough that hero assets need a retopo pass before they go into production.

Pros

  • Free plan gives 100 credits a month, enough to genuinely evaluate it
  • Auto-rigging with 600+ motion presets removes an entire manual stage
  • First-party plugins for Blender, Unity, Unreal, Godot, Maya and Roblox Studio
  • REST API opens at the $20 Pro tier rather than behind enterprise sales

Cons

  • Free-tier output is licensed CC BY 4.0; asset ownership only comes with a paid plan
  • Generated meshes are often dense and need retopology for animation-heavy work
  • Monthly credits reset and vanish; only purchased top-up credits carry over
  • Concurrency is capped (10 simultaneous tasks on Pro), which throttles bulk runs

Which one fits

Choose Kaedim if you need

  • Game studios feeding a steady pipeline of props and environment assets
  • E-commerce and CPG teams converting product photos into 3D for CGI
  • Teams that want revisions handled for them rather than re-prompting

Choose Meshy if you need

  • Indie game devs filling scenes with props and background assets
  • Concept artists turning 2D sketches into blockout meshes
  • 3D printing, where output is watertight and slicer-ready
  • Pipelines that want 3D generation available behind an API

Kaedim vs Meshy: the questions people ask

Is Kaedim cheaper than Meshy?

Kaedim starts at $400/mo. Meshy has a free tier; what its paid plans cost is not confirmed by us yet.

Does Kaedim or Meshy have a free tier?

Meshy has a free tier; Kaedim has paid plans only.

Which has a public API, Kaedim or Meshy?

Meshy ships a public API, as of our last verification. A public API for Kaedim is not confirmed by us — check its developer docs before you plan an integration.

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