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Kaedim vs Meshy

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors. Kaedim starts at $400, Meshy at $20. Only Meshy has a free tier. Only Meshy ships a public API.

Side by side

FactKaedimMeshy
Category3D Model Generation3D Model Generation
Pricing modelPaidFreemium
Starts at$400 month$20 month
Public APINoYes
PlatformsWebWeb, API
CompanyKaedim LimitedMeshy
Launched2023
Last verifiedSep 6, 2026Sep 6, 2026

What our research says

Kaedim

Closer to a managed 3D outsourcing service with an AI front end than a pure generator — human artists refine every deliverable, which is why quality beats one-click rivals and why it costs $400+ a month. The catch is that the $50 trial auto-converts to that Indie subscription and credits cover far fewer finished assets than the geometry counts suggest.

Pros

  • Human-in-the-loop QA yields usable topology, UVs and textures
  • Delivery in hours with unlimited revisions and approval workflow
  • Full commercial ownership and no training on customer IP
  • ISO 27001 certification and enterprise references like Amazon and EA

Cons

  • An order of magnitude pricier than self-serve 3D generators
  • A complete textured asset consumes about 20 credits — a full Indie month
  • No public API or DCC-agnostic automation surfaced on the site

Meshy

The default pick for fast 3D from prompts or concept art, and the auto-rigging plus first-party engine plugins are what separate it from the pack. Topology is still dense enough that hero assets need a retopo pass before they go into production.

Pros

  • Free plan gives 100 credits a month, enough to genuinely evaluate it
  • Auto-rigging with 600+ motion presets removes an entire manual stage
  • First-party plugins for Blender, Unity, Unreal, Godot, Maya and Roblox Studio
  • REST API opens at the $20 Pro tier rather than behind enterprise sales

Cons

  • Free-tier output is licensed CC BY 4.0; asset ownership only comes with a paid plan
  • Generated meshes are often dense and need retopology for animation-heavy work
  • Monthly credits reset and vanish; only purchased top-up credits carry over
  • Concurrency is capped (10 simultaneous tasks on Pro), which throttles bulk runs

Which one fits

Choose Kaedim if you need

  • Game studios feeding a steady pipeline of props and environment assets
  • E-commerce and CPG teams converting product photos into 3D for CGI
  • Teams that want revisions handled for them rather than re-prompting

Choose Meshy if you need

  • Indie game devs filling scenes with props and background assets
  • Concept artists turning 2D sketches into blockout meshes
  • 3D printing, where output is watertight and slicer-ready
  • Pipelines that want 3D generation available behind an API

Browse all 3D Model Generation