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Kaedim vs Sloyd

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors. Kaedim starts at $400, Sloyd at $15. Only Sloyd has a free tier. Only Sloyd ships a public API.

Side by side

FactKaedimSloyd
Category3D Model Generation3D Model Generation
Pricing modelPaidFreemium
Starts at$400 month$15 month
Public APINoYes
PlatformsWebWeb, API
CompanyKaedim LimitedSloyd
Launched2021
Last verifiedSep 6, 2026Sep 6, 2026

What our research says

Kaedim

Closer to a managed 3D outsourcing service with an AI front end than a pure generator — human artists refine every deliverable, which is why quality beats one-click rivals and why it costs $400+ a month. The catch is that the $50 trial auto-converts to that Indie subscription and credits cover far fewer finished assets than the geometry counts suggest.

Pros

  • Human-in-the-loop QA yields usable topology, UVs and textures
  • Delivery in hours with unlimited revisions and approval workflow
  • Full commercial ownership and no training on customer IP
  • ISO 27001 certification and enterprise references like Amazon and EA

Cons

  • An order of magnitude pricier than self-serve 3D generators
  • A complete textured asset consumes about 20 credits — a full Indie month
  • No public API or DCC-agnostic automation surfaced on the site

Sloyd

Worth a look mainly for the topology and polycount controls, which matter more to game developers than raw mesh quality. If you just want the prettiest single mesh from a prompt, Meshy and Tripo generally win.

Pros

  • Parametric template generators produce predictable, clean geometry that prompt-only tools cannot match
  • Explicit control over triangles vs quads, polycount and 4K textures
  • Plugins for Unity, Unreal and Blender plus documented API access

Cons

  • 12 credits a month on the $15 tier is very thin for real production work
  • Prompt-driven organic shapes lag behind the dedicated text-to-3D leaders
  • API credits are prepaid and separate from the web plan, so costs sit in two buckets

Which one fits

Choose Kaedim if you need

  • Game studios feeding a steady pipeline of props and environment assets
  • E-commerce and CPG teams converting product photos into 3D for CGI
  • Teams that want revisions handled for them rather than re-prompting

Choose Sloyd if you need

  • Indie game teams needing quad-topology props at a controlled polycount
  • Prototyping level filler and background assets before an artist pass
  • Developers embedding 3D generation in a product through the API

Browse all 3D Model Generation