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Kaedim vs Sloyd

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors.

The short answer

Cheaper paid plan
Sloyd — $15/mo vs $400/mo for Kaedim
Free plan
Only Sloyd (Kaedim has paid plans only)
Public API
Sloyd has one; not confirmed by us for Kaedim
Best fit
Kaedim: Game studios feeding a steady pipeline of props and environment assets · Sloyd: Indie game teams needing quad-topology props at a controlled polycount
Trust score
About even — Kaedim 89, Sloyd 86

From our own records as of each tool's last check. Anything we have not confirmed is left out rather than guessed. How we verify

Side by side

FactKaedimSloyd
Category3D Model Generation3D Model Generation
Pricing modelPaidFreemium
Starts at$400/mo$15/mo
Public APINot confirmedYes
Trust score89 / 10086 / 100
PlatformsWebWeb, API
CompanyKaedim LimitedSloyd
Launched—2021
Last verifiedOct 16, 2026Oct 16, 2026

What our research says

Kaedim

Closer to a managed 3D outsourcing service with an AI front end than a pure generator — human artists refine every deliverable, which is why quality beats one-click rivals and why it costs $400+ a month. The catch is that the $50 trial auto-converts to that Indie subscription and credits cover far fewer finished assets than the geometry counts suggest.

Pros

  • Human-in-the-loop QA yields usable topology, UVs and textures
  • Delivery in hours with unlimited revisions and approval workflow
  • Full commercial ownership and no training on customer IP
  • ISO 27001 certification and enterprise references like Amazon and EA

Cons

  • An order of magnitude pricier than self-serve 3D generators
  • A complete textured asset consumes about 20 credits — a full Indie month
  • No public API or DCC-agnostic automation surfaced on the site

Sloyd

Worth a look mainly for the topology and polycount controls, which matter more to game developers than raw mesh quality. If you just want the prettiest single mesh from a prompt, Meshy and Tripo generally win.

Pros

  • Parametric template generators produce predictable, clean geometry that prompt-only tools cannot match
  • Explicit control over triangles vs quads, polycount and 4K textures
  • Plugins for Unity, Unreal and Blender plus documented API access

Cons

  • 12 credits a month on the $15 tier is very thin for real production work
  • Prompt-driven organic shapes lag behind the dedicated text-to-3D leaders
  • API credits are prepaid and separate from the web plan, so costs sit in two buckets

Which one fits

Choose Kaedim if you need

  • Game studios feeding a steady pipeline of props and environment assets
  • E-commerce and CPG teams converting product photos into 3D for CGI
  • Teams that want revisions handled for them rather than re-prompting

Choose Sloyd if you need

  • Indie game teams needing quad-topology props at a controlled polycount
  • Prototyping level filler and background assets before an artist pass
  • Developers embedding 3D generation in a product through the API

Kaedim vs Sloyd: the questions people ask

Is Kaedim cheaper than Sloyd?

On published entry prices, Sloyd starts lower — $15/mo against $400/mo for Kaedim. Entry price is the lowest paid plan as we last verified it; what each plan includes differs.

Does Kaedim or Sloyd have a free tier?

Sloyd has a free tier; Kaedim has paid plans only.

Which has a public API, Kaedim or Sloyd?

Sloyd ships a public API, as of our last verification. A public API for Kaedim is not confirmed by us — check its developer docs before you plan an integration.

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