Skip to content
effecthub

Hyper3D vs Kaedim

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors. Hyper3D starts at $30, Kaedim at $400. Only Hyper3D has a free tier. Only Hyper3D ships a public API.

Side by side

FactHyper3DKaedim
Category3D Model Generation3D Model Generation
Pricing modelFreemiumPaid
Starts at$30 month$400 month
Public APIYesNo
PlatformsWeb, APIWeb
CompanyDeemos CorporationKaedim Limited
Last verifiedSep 6, 2026Sep 6, 2026

What our research says

Hyper3D

One of the few text-to-3D services that treats export formats and DCC integration as first-class rather than an afterthought, which is what decides whether generated geometry is usable downstream. The pay-by-result free tier lets you see the model before spending, a fairer arrangement than most credit systems. API access is gated to the $120 tier, which is a real jump for anyone automating.

Pros

  • Exports to STL, FBX, OBJ, GLB, GLTF, and USDZ with documented DCC integrations
  • Free tier previews the result before you confirm and spend a credit
  • Documented API for programmatic generation and asset management
  • Separate education access for students and classrooms

Cons

  • API access requires the $120/month Business tier
  • Pay-as-you-go credits at $1.50 each get expensive quickly outside a subscription
  • Model counts per tier are estimates, not guarantees
  • Generated meshes still need retopology for animation work

Kaedim

Closer to a managed 3D outsourcing service with an AI front end than a pure generator — human artists refine every deliverable, which is why quality beats one-click rivals and why it costs $400+ a month. The catch is that the $50 trial auto-converts to that Indie subscription and credits cover far fewer finished assets than the geometry counts suggest.

Pros

  • Human-in-the-loop QA yields usable topology, UVs and textures
  • Delivery in hours with unlimited revisions and approval workflow
  • Full commercial ownership and no training on customer IP
  • ISO 27001 certification and enterprise references like Amazon and EA

Cons

  • An order of magnitude pricier than self-serve 3D generators
  • A complete textured asset consumes about 20 credits — a full Indie month
  • No public API or DCC-agnostic automation surfaced on the site

Which one fits

Choose Hyper3D if you need

  • Game and XR teams filling out background props and set dressing
  • Concepting a shape from a reference image before modelling it properly
  • Pipelines needing USDZ or GLB output for AR and web viewers

Choose Kaedim if you need

  • Game studios feeding a steady pipeline of props and environment assets
  • E-commerce and CPG teams converting product photos into 3D for CGI
  • Teams that want revisions handled for them rather than re-prompting

Browse all 3D Model Generation