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Hyper3D vs Kaedim

Two fact sheets from our own research, side by side — pricing, platforms, API access and status re-checked by us rather than quoted from the vendors.

The short answer

Cheaper paid plan
Hyper3D — $30/mo vs $400/mo for Kaedim
Free plan
Only Hyper3D (Kaedim has paid plans only)
Public API
Hyper3D has one; not confirmed by us for Kaedim
Best fit
Hyper3D: Game and XR teams filling out background props and set dressing · Kaedim: Game studios feeding a steady pipeline of props and environment assets
Trust score
About even — Hyper3D 87, Kaedim 89

From our own records as of each tool's last check. Anything we have not confirmed is left out rather than guessed. How we verify

Side by side

FactHyper3DKaedim
Category3D Model Generation3D Model Generation
Pricing modelFreemiumPaid
Starts at$30/mo$400/mo
Public APIYesNot confirmed
Trust score87 / 10089 / 100
PlatformsWeb, APIWeb
CompanyDeemos CorporationKaedim Limited
Last verifiedOct 15, 2026Oct 16, 2026

What our research says

Hyper3D

One of the few text-to-3D services that treats export formats and DCC integration as first-class rather than an afterthought, which is what decides whether generated geometry is usable downstream. The pay-by-result free tier lets you see the model before spending, a fairer arrangement than most credit systems. API access is gated to the $120 tier, which is a real jump for anyone automating.

Pros

  • Exports to STL, FBX, OBJ, GLB, GLTF, and USDZ with documented DCC integrations
  • Free tier previews the result before you confirm and spend a credit
  • Documented API for programmatic generation and asset management
  • Separate education access for students and classrooms

Cons

  • API access requires the $120/month Business tier
  • Pay-as-you-go credits at $1.50 each get expensive quickly outside a subscription
  • Model counts per tier are estimates, not guarantees
  • Generated meshes still need retopology for animation work

Kaedim

Closer to a managed 3D outsourcing service with an AI front end than a pure generator — human artists refine every deliverable, which is why quality beats one-click rivals and why it costs $400+ a month. The catch is that the $50 trial auto-converts to that Indie subscription and credits cover far fewer finished assets than the geometry counts suggest.

Pros

  • Human-in-the-loop QA yields usable topology, UVs and textures
  • Delivery in hours with unlimited revisions and approval workflow
  • Full commercial ownership and no training on customer IP
  • ISO 27001 certification and enterprise references like Amazon and EA

Cons

  • An order of magnitude pricier than self-serve 3D generators
  • A complete textured asset consumes about 20 credits — a full Indie month
  • No public API or DCC-agnostic automation surfaced on the site

Which one fits

Choose Hyper3D if you need

  • Game and XR teams filling out background props and set dressing
  • Concepting a shape from a reference image before modelling it properly
  • Pipelines needing USDZ or GLB output for AR and web viewers

Choose Kaedim if you need

  • Game studios feeding a steady pipeline of props and environment assets
  • E-commerce and CPG teams converting product photos into 3D for CGI
  • Teams that want revisions handled for them rather than re-prompting

Hyper3D vs Kaedim: the questions people ask

Is Hyper3D cheaper than Kaedim?

On published entry prices, Hyper3D starts lower — $30/mo against $400/mo for Kaedim. Entry price is the lowest paid plan as we last verified it; what each plan includes differs.

Does Hyper3D or Kaedim have a free tier?

Hyper3D has a free tier; Kaedim has paid plans only.

Which has a public API, Hyper3D or Kaedim?

Hyper3D ships a public API, as of our last verification. A public API for Kaedim is not confirmed by us — check its developer docs before you plan an integration.

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