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Verified Oct 15, 2026

Bezi AI

Verified Oct 15, 2026 Active
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AI agent that works inside the Unity Editor: writes scripts, builds scenes, debugs in play mode.

unitygame developmentcoding agentin editor assistantFreemium · from $20/mo

Listed on EffectHub ·

Web · Windows · macOS
Screenshot of the Bezi AI website
#814
bezi.com as we captured it — our own screenshot, not the vendor’s press image.

Pricing

Pricing model
Freemium
Paid options from
$20/mo
Billing
Monthly

The free trial gives 100 credits with no card; Pro is $20 a month for 800 credits, Advanced $60 for 2,400 and Ultimate $180 for 7,200, with on-demand usage at API pricing beyond that. Studio plans sit on a separate tab whose prices did not load without JavaScript.

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Overview

About Bezi AI

Bezi is an agent that lives in the Unity Editor rather than a chat window beside it. It indexes the project, reads scenes, prefabs and components, and can write scripts, configure input actions, build particle effects, profile performance and search the codebase without leaving the engine. Its context is not only code: design documents, spreadsheets and git history feed the same understanding, and a memory layer carries conventions across sessions. Repeated jobs can be saved as reusable Skills, and an agent mode does multi-step work you review before it lands. Usage is metered in credits across individual tiers and a studio plan with shared seats.

Platforms
Web · Windows · macOS
API
Not confirmed
Last verified
Oct 15, 2026

Verified sources

  • Pricing page (Individual tab): Trial free with 100 credits and no card, Pro $20/month 800 credits, Advanced $60/month 2,400 credits, Ultimate $180/month 7,200 credits (15 October 2026)bezi.com ↗
  • Home page banner: Bezi now supports Unreal Engine, with early-access registration; product described as an agentic workspace on top of the engine (15 October 2026)bezi.com ↗
Fact check

Is Bezi AI legit?

We don’t label tools safe or unsafe. Below are the records we checked ourselves, each with the date we read it.

Domain registered
Sep 28, 2003 (23 years ago)Registry record (RDAP), registrar NameCheap, Inc., looked up Sep 6, 2026
TLS certificate
Issued by Let's Encrypt, valid until Dec 27, 2026Seen in our own connection to the site on Oct 15, 2026
Last checked
Oct 15, 2026The site answered
Operated by
BeziOur research, card verified Oct 15, 2026

How we collect these records

Editorial verdict

Pros & cons of Bezi AI

medium confidence

The bet is that engine context beats model quality for game work, and it holds up: an assistant that can read your scene graph, run in play mode and check its own edits is doing something a general code assistant cannot. Credit metering is the friction - an agent that iterates against a running editor burns through an allowance faster than autocomplete does, and the tiers escalate steeply.

Pros

  • Runs inside the Unity Editor with scene indexing and play-mode debugging, not as an external chat
  • Context spans design docs, spreadsheets and git history alongside code
  • Reusable Skills capture repeated workflows instead of re-prompting each time
  • A memory layer keeps project conventions across sessions

Cons

  • Unity is the only engine in general release; Unreal Engine support is an early-access sign-up so far
  • Credit metering makes cost unpredictable for agent-mode work that iterates
  • The jump from Pro to Advanced triples the price for three times the credits, with no middle step
  • No company registration, country or founding year is published

Best for

  • Unity teams wanting an assistant that understands scenes and prefabs, not just C# files
  • Studios onboarding new hires into an unfamiliar codebase
  • Solo developers debugging play-mode behaviour without leaving the editor

Not for

  • Godot or other non-Unity projects, and Unreal teams that cannot wait for the early-access programme
  • Developers who prefer a flat monthly seat price over credit metering

Watch out: Older reviews and directory entries still describe Bezi as a browser-based 3D design tool; the product has moved to a Unity-only agent, so that coverage no longer applies.

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