Generates game-ready pixel art sprites, animations, and tilesets from text prompts, exportable to major engines.
SpriteCook turns text descriptions into game art: animated characters, sprite sheets, tilesets, props, textures, and UI elements, kept visually consistent through style packs. A character animator handles frame-by-frame motion, and finished assets export as transparent PNGs or sprite sheets compatible with Unity, Godot, Phaser, and GameMaker. It also connects to AI coding agents such as Claude Code, Cursor, and VS Code Copilot through an MCP server, so a developer can request sprites without leaving their editor. Pricing runs on a credit system; a free tier gives 40 credits every 30 days, with generation costing roughly 8 credits per sprite or 20 per animation. No company name or country is disclosed beyond the product's own branding.
Free tier gives 40 credits every 30 days. Starter is $8/month for 800 credits, Adventurer $30/month for 3,000 credits, Archmage $70/month for 7,000 credits; a sprite costs about 8 credits and an animation about 20.
Use tool ↗SpriteCook fits a specific niche well: indie developers who need consistent-looking sprite sheets fast and want them to land directly in Unity or Godot, or even straight into an AI coding agent via MCP. Credit costs scale with how much art a project needs, so a game with a large cast or many animation states will burn through the cheaper tiers quickly.
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