Convai
Verified Oct 16, 2026 ActiveTalking NPCs with memory, vision and actions for game engines
Listed on EffectHub ·
Pricing
- Pricing model
- Freemium
Free developer tier plus paid plans metered by monthly interactions (one per user input and character reply), character concurrency and monthly active end users; the FAQs cite an Indie Dev quota of 3,000 interactions and a Scale cap of 200 active users, and voice cloning is enterprise-only. The pricing page renders client-side and exposed no dollar figures today.
Use tool ↗About Convai
Convai supplies the conversation layer for 3D characters, handling speech, lipsync, long-term memory and scripted action sequences so an NPC can answer questions and then do something about it. Characters draw on an uploaded document knowledge base and can take camera or in-world visual input, with support for 65+ languages and 500+ voices. It ships as plugins for Unity, Unreal, PlayCanvas and three.js plus APIs for custom runtimes, and is sold to enterprise training and brand-avatar teams as well as game studios.
- Platforms
- Web · API
- API
- Yes
- Last verified
- Oct 16, 2026
Verified sources
- Official Unity and Unreal plugins plus three.js and PlayCanvas integrations; long-term memory, perception via webcam or point-of-view vision, multi-step actions, lipsync; 65+ languages and 500+ voices; ISO 27001 and on-premises options; footer names Convai Technologies Inc. (15 October 2026)convai.com ↗
- Pricing page served only a title and a help link without JavaScript; no plan prices exposed (15 October 2026)convai.com ↗
- FAQs define an interaction as one user input plus one character reply, cite the Indie Dev plan at 3,000 interactions a month and the Scale plan at 200 monthly active end users, say quotas reset each billing cycle, restrict voice cloning to the enterprise tier and document the Character Crafting API (15 October 2026)convai.com ↗
- Founded April 2022 by Purnendu Mukherjee, headquartered in San Jose, California; $5M seed December 2022crunchbase.com ↗
Is Convai legit?
We don’t label tools safe or unsafe. Below are the records we checked ourselves, each with the date we read it.
- Domain registered
- May 4, 2005 (21 years ago)Registry record (RDAP), registrar GoDaddy Online Services Cayman Islands Ltd., looked up Sep 6, 2026
- TLS certificate
- Issued by Google Trust Services, valid until Jan 10, 2027Seen in our own connection to the site on Oct 16, 2026
- Last checked
- Oct 16, 2026The site answered
- On the market since
- 2022The vendor's own material, read by us
- Operated by
- Convai Technologies Inc., United StatesOur research, card verified Oct 15, 2026
Pros & cons of Convai
The most engine-native option for conversational NPCs — if you are shipping in Unity or Unreal, this and Inworld are the shortlist. The interaction-metered pricing is what decides whether it survives contact with a real player base.
Pros
- First-party plugins on the Unity Asset Store and Unreal's Fab, not a generic REST-only integration
- Perception, action sequencing and long-term memory go beyond dialogue-only competitors
- 65+ languages and 500+ voices remove the need for a separate TTS vendor
- Free developer tier means you can wire it into a prototype before any spend
Cons
- Pricing is metered per interaction, so a hit game's costs scale with player engagement
- The public pricing page renders client-side and shows nothing without JavaScript
- Latency and per-call cost make it awkward for background or ambient NPC chatter
- Small vendor in a category where Nvidia and Inworld are both pushing hard
Best for
- Game studios prototyping NPCs that answer freeform player questions
- Enterprise training simulations with roleplay characters
- Branded 3D avatars for kiosks, XR or virtual showrooms
Not for
- Text-only chatbots on a website, where a standard agent platform is cheaper
- Fixed-budget shipped games with unpredictable player interaction volume
Watch out: Interaction-metered billing means runaway costs are a player-behaviour risk, not a design decision — budget against worst-case engagement, not average.