Krikey AI
The genuinely useful part is still FBX export: video-to-motion without a mocap suit, now at $15 a month for 165 credits. Since AI features are metered in credits and a custom 3D avatar alone costs 40 of them, treat it as an animation source feeding your real pipeline rather than a high-volume video factory; the results still look like stock 3D avatars.
Pros
- FBX export means the motion leaves the platform and lands in Unity, Unreal or Blender
- video-to-animation removes the need for mocap hardware or a suit
- exports are unlimited and do not spend credits
- runs inside Canva, ChatGPT and Adobe Express, which cuts down tool switching
Cons
- the avatar library gives everything a recognisably similar look
- AI features are now credit-metered, so heavy use pushes you to Teams or Enterprise
- video-to-motion input is limited to 15-second clips with at most three people
- no public API found for batch or programmatic generation