Avatar SDK
Verified Oct 16, 2026 ActiveTurns a selfie into a rigged full-body 3D avatar for Unity, Unreal or the browser
Listed on EffectHub ·
Pricing
- Pricing model
- Paid
- Paid options from
- $800/mo
- Billing
- Monthly
Pro is $800/month billed monthly for 6,000 avatar generations, then $0.03 per extra avatar; an annual toggle promises up to 25 percent off without printing the figure. Re-exporting an avatar already generated is not billed again. The only no-cost routes are a free trial on Pro, a 7-day API trial for developers and one free avatar in MetaPerson Creator. Enterprise is quoted and is the only tier with the MetaPerson REST API, local compute for full-body avatars and custom topology.
Use tool ↗About Avatar SDK
Avatar SDK is itSeez3D's avatar pipeline for developers. One photo becomes a full-body, humanoid-rigged 3D avatar in about a minute, in realistic or cartoon style, exportable as GLB, glTF or FBX and Mixamo-compatible. It is sold as several surfaces on the same engine: MetaPerson Creator in the browser, an Avatar API, Leap plugins for Unity and Unreal, LiveSpeak for lipsync, Text2Avatar and Move. Local Compute runs generation on your own infrastructure. Pricing is subscription plus per-avatar overage, and the parts developers usually want — the REST API for MetaPerson avatars, on-prem generation, custom topology — sit behind the quoted Enterprise tier. The vendor is Itseez3D, Inc. of Santa Clara, California.
- Platforms
- Web · API
- API
- Yes
- Last verified
- Oct 16, 2026
Verified sources
- Pro $800/mo billed monthly for 6,000 avatars with $0.03 per extra avatar, annual toggle marked save up to 25%, free trial on Pro and 7-day API trial; Enterprise quoted and alone carries the MetaPerson REST API, local compute for MetaPerson avatars, custom topology, hairstyles and outfits (15 October 2026)avatarsdk.com ↗
- One selfie to a full-body rigged, Mixamo-compatible avatar in about a minute, exported as GLB, glTF or FBX; surfaces are MetaPerson Creator, Avatar API, Local Compute, Leap plugin for Unity and Unreal, LiveSpeak, Text2Avatar and Move; footer © itSeez3D (15 October 2026)avatarsdk.com ↗
- Vendor is Itseez3D, Inc., 5201 Great America Parkway, Suite 320, Santa Clara, CA 95054, USA (15 October 2026)avatarsdk.com ↗
Is Avatar SDK legit?
We don’t label tools safe or unsafe. Below are the records we checked ourselves, each with the date we read it.
- Domain registered
- Jul 6, 2017 (9 years ago)Registry record (RDAP), registrar GoDaddy.com, LLC, looked up Sep 6, 2026
- TLS certificate
- Issued by SSL Corporation, valid until Apr 15, 2027Seen in our own connection to the site on Oct 16, 2026
- Last checked
- Oct 16, 2026The site answered
- Operated by
- Itseez3D, Inc., United StatesOur research, card verified Oct 15, 2026
Pros & cons of Avatar SDK
One of the few avatar pipelines that outputs a properly rigged, Mixamo-compatible full-body mesh rather than a headshot, with real engine plugins behind it. The pricing is built for studios, not experiments: $800 a month is the first rung, and the REST API and on-prem generation are gated behind an Enterprise quote on top of that.
Pros
- Full-body, humanoid-rigged, Mixamo-compatible output from one photo
- First-party Unity and Unreal plugins plus a browser creator
- Overage is a flat $0.03 per avatar and re-exports are free
- Local Compute allows on-device generation for teams that need it
Cons
- Entry subscription is $800/month with no smaller developer tier
- REST API for MetaPerson avatars, on-prem and custom topology are Enterprise-only
- The published price covers one plan; everything else is a quote
Best for
- Game and VR studios that need rigged avatars inside Unity or Unreal
- Products doing photo-to-avatar onboarding at thousands of avatars a month
- Teams that need GLB, glTF or FBX exports rather than a hosted viewer
Not for
- Indie developers or hobbyists — $800/month is the entry subscription
- Anyone needing the MetaPerson REST API without an enterprise contract
Watch out: The $0.03 overage is per generation, not per export, so re-rolling an avatar until the face is right costs each time.
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